Music for Angry birds 2

We proudly present the music for Angry Birds 2! 

Take a listen to it on Spotify or Itunes !  

Hammerwatch Expansion: Temple of the Sun

The new expansion for Hammerwatch is out now! Get in on steam for free and listen to the music by clicking here!

Listen now

Sling Ming!

Sling princess Ming through a puzzle adventure filled with danger! We’ve got the grande honour to make the game come alive through the beauty of sound design!

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Music

Two Feather’s heart have always been composing and producing music for games. So far we’ve explored everything from lively balkan music, chip-tunes and heavy rock tracks to flowing big orchestral pieces to just a smaller string quartet. Whatever the future brings, we are up for the challenge!

Sound

We feel passionated about high quality-audio productions and breathing life into the world of your game wether it’s on mobile, console or a computer. We know that atmosphere is the key to immersion.

Implementation

In order for any audio to reach a high level of quality inside the game, implementation is key.  We have knowledge in middleware-software such as Fabric and Wwise,  as well as engines like Unity, UDK and C# coding.


Welcome!

Two Feathers is a studio that specialises in music and sounds for games. The company’s co-founders, Elvira Björkman and Nicklas Hjertberg, both have experience working in the game-industry with a range from indie-games, free-to-play to big-scale AAA-titles. With the idea to contribute to the game industry, with indie especially in mind, they started Two Feathers Studio in late 2012 and has already made a name for themselves mostly through their music work with the indie-game Hammerwatch that sold over 800 000 copies and the widely known Angry Birds 2 that after 6 months after its release reached over 60 million downloads.

Elvira and Nicklas met through the band Overworld that they played in (bass and guitar) and quickly discovered that they both shared the same passion and ideas for games and its music. Music and sound aren’t just there to fill a hole, but to evoke emotions or even actions. They lead the players or listeners to a conclusion, whether it being logical or emotional. Audio is there to explain the design without words or sight and to provoke all the feelings necessary to get any message across. That’s the goal of Two Feathers.


Events

Want to meet up? Whether its guesting or just visiting a game-conferences or gaming event, we’ll let you know here!

2016

GDC San Francisco, 14-18 march, – Guest Speaker. Go to website

2015

  • GDC San Francisco, 2-6 march, San Francisco, USA. Go to website
  • Polar Talks,  8 Juni, Stockholm – Guest Speaker. Watch the talk or Go to Website
  • Swedish Game Awards, Stockholm – Guest Speakers Go to Website
  • Unity Meetup, 27 oktober, Stockholm – Guest Speaker

2014


Highlighted Projects


Latest News

Two Feathers added a new photo to the album: Appearences.

We appeared in an SVT documentary about game music called "Blip Blop".

Behind the scenes picture!
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It's nice when a game you've worked on for so long amounts to something physical to hold on to :) Here Aragami, collectors edition, has find it's way to our shelf in the studio! ... See MoreSee Less

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Ali Brsema, Federico Capece and 13 others like this

Brian WallaceI love this game. Proud of how far you guys have made it.

3 months ago   ·  1

Anna WallinSå klart du ska vara stolt Yvonne Oinonen Björkman! 👍🏻👍🏻❤️

3 months ago   ·  1

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If your game needs outsourced audio-work, feel free to contact us for more information!

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