Two Feather’s heart have always been composing and producing music for games. So far we’ve explored everything from lively balkan music, chip-tunes and heavy rock tracks to flowing big orchestral pieces to just a smaller string quartet. Whatever the future brings, we are up for the challenge!
We feel passionated about high quality-audio productions and breathing life into the world of your game through technical know how and close communication. We know that atmosphere is the key to not just immersion but emotion as well.
In order for any music or audio to reach a polished and high level of quality inside any game, implementation is key. We have the knowledge and experience of game development and implementation through middleware-software such as Fabric and Wwise, as well as engines like Unity, UDK and C# coding. In our hands we can make every step of the way happen.
Two Feathers, a studio that specialises in music and sound for games only. This composer duo consists of Elvira Björkman and Nicklas Hjertberg, bringing their experience of working with a wide range of game titles, varying from successful indie-games to big-scale AAA-titles. With the idea to contribute to the game industry, with indie especially in mind, they planted the seed of Two Feathers Studio in late 2012 and has already grown well known within the games industry through their music work with the indie-smash hit Hammerwatch that sold over 800 000 copies, the widely known Angry Birds 2 with over 200 million downloads and Aragami the beautifully hand painted stealth game to PS4.
Check out what Nicklas is up to
Check out what Elvira is up to
Follow Two Feathers
Want to meet up?
Wether we’re speakers or just visiting at conferences or other events, we’ll let you know here!
To set up a meeting, contact us at firstname.lastname@example.org
- GDC – San Francisco, USA, Speaker
“A Composer’s Guide To The Galaxy”, 10.00 Tuesday.
- Nordic Game Conference, Malmö – Sweden.