Two Feathers is a composer-duo consisting of Elvira Björkman and Nicklas Hjertberg. We started in late 2012 as a company specific for doing contracting music and sound design work on various game-projects.
With Two Feathers at your side, we’ll become a part of the team and contribute to the development with our audio expertise. With knowledge on how to implement our audio within engines and middleware as well as collective first hand experience as employees of the game industry even before the point of our formation and during the years of Two Feathers existence, we know we can deliver with a deep understanding of the development. With a background from studies in Game Design, Sound Design and Music Composition, along with being in bands and performing, we believe that Two Feathers can create something truly special.
“Sound wise as well, this game just keeps giving. From the dead silences filled with ambient noises to the music kicking in once an enemy is within range and aware of your presence, it all feels both manic and lonely at the same time.”Rob Pitt
Angry Birds 2
“The soundtrack includes exclamations by your birds and their piggy foes, reactions to your throws and the resulting destruction, and some seriously goofy music. […] it provides a burbling, cheerful accompaniment to your game, one guaranteed to give you a chuckle now and then.”Heather Newman
“The music is brilliant on a similar level. The lulls are calm and relaxed while the highs will have you bathing in bones and gore without a moment’s hesitation.”Terrence Rochon
“It’s excellently composed by Two Feathers and the glorious Videri String Quartet with violins, percussion, flutes, female vocals, and the occasional Hyōshigi or Shamisen. They contribute to a haunting, suspenseful soundtrack that always fits the mood.”Joey Thurmond
” I was born and raised in Gothenburg, Sweden, where I was always sitting at home playing games and loving the music in them. I had a guitar at home, where I always tried to play along with the melodies of the songs in the games. It never worked out well… So, I forced my parents to let me have guitar-lessons from my school’s music-teacher. At first, he didn’t want to have me as a student, since he thought that I didn’t have the correct fingers for playing guitar… Well, I sure showed him (I hope)! It took a bit of persuasion, but I finally got my lessons… For about three months until I got bored with it and stopped. I was like 12, I didn’t know any better!
So, fast forward a couple of years, I am still playing video-game music on my guitar and now writing my very own. It’s a pretty nice job, I must say!”
“The first instrument I ever played was this broken piano. I was about 5 or so around that time and there were not many keys still working on it but a few, some were stuck and some just didn’t sound at all. I usually sat and just composed small tunes on the few keys that were there. Since I also played games I frequently tried to play the tunes from these games. When FF7 came 97′ I finally decided. I too would compose music for games, just as all these amazing people who did. Luckily my dad, a family friend and cousin was super interested in media around that time, so I got hold of a digital notation program along with a game-making engine early on. With these tools I didn’t need to wait to grow up to become what I wanted:
– I became, in my mind, a game-composer right there and then on my own!”